The combat

Everything you can queue

Every mode here is live and started in the shipped config. Each match runs in a world of its own, so a mode is never full and never waiting on a slot to free up.

Modes and drills
23
Arenas
11
Ranked sizes
1v1 to 5v5
PVE difficulties
3

Core

7 modes

The queue most people live in. Deathmatch modes respawn instantly, so there is no downtime between fights.

Free For All

Up to 12

Everyone against everyone, instant respawn, first to 30.

Pistol FFA

Free for all

Pistols only, first to 25. Nowhere to hide behind a rifle.

Sniper FFA

Free for all

Bolt action only, first to 15, and a respawn you have to wait out.

Knife FFA

Free for all

Melee only, first to 20. Loud, stupid, and the best warmup on the server.

Team Deathmatch

4v4

Red against blue, instant respawn, first team to 50.

Team Deathmatch 5v5

5v5

Full squads, same rules, first team to 60.

Ranked

1v1 to 5v5

Round-based elimination with no respawn inside a round. The only place ELO moves.

Ranked is the only place ELO moves

Never on kills

  • 1v1First to 6
  • 2v2First to 6
  • 3v3First to 5
  • 4v4First to 5
  • 5v5First to 4

Larger teams play shorter series, because each round takes longer to resolve.

Ping gate
FiveM has no lag compensation, so the only honest levers are refusing the match and matching regionally. Casual still takes a 200ms player. A ranked series does not.
Ready up and coin toss
Nobody starts a series they were not looking at, and the toss decides who moves first in the veto.
Map veto
Captains strike arenas alternately until one is left. The captain is the highest-rated player on the team.
A crash is not a forfeit
Your slot is held for three minutes, and a round mode brings you back in at the next round rather than dropping you into a live one.

Extras

7 modes

The rest of the roster. Some of it is serious, some of it is four people in a van, and all of it is live.

Gun Game

Free for all

A twelve-weapon ladder. Every kill promotes you and a knife kill demotes your victim. First to kill with the last weapon takes it.

King of the Hill

4v4

Hold the circle to score. A contested circle pays nobody, and the hill moves every ninety seconds.

Paintball

4v4 and FFA

Best of nine, ninety-second rounds, one hit is out. Fully scripted, so no GTA damage is ever applied and desync cannot decide a round.

Golf Cart Drive-By

4v4

Two to a Caddy. The driver drives and the passenger shoots, exactly as stupid as it sounds.

Van Wars

4v4

Four to a van. One driver, three guns, one very bad idea.

Demolition Derby

Free for all

One car each and no guns. Last car still moving takes the round.

Airdrop Battle Royale

16 players

One life on Cayo Perico. Everyone lands unarmed, weapons come only from marked timed airdrops, and the ring closes in four phases.

Custom Lobbies

Player hosted

Pick a base mode, an arena, a score target, a time limit, max health and the respawn delay, then hand out the link.

All three vehicle modes are round-based, best of seven, two minutes a round, and every round destroys and recreates the whole fleet.

PVE

4 modes

Solo, in a world of your own, against a crew that holds the ground. Clear every hostile to win. Dying loses the run and there is no respawn.

Grove Street

Davis

The neighbourhood. Close streets, back lots, and nowhere with a long view.

Ludendorff Cemetery

North Yankton

The graveyard in snow. The North Yankton map is loaded for that world and for nobody else.

Altruist Camp

Mount Chiliad

The cult camp on the mountain. Huts, fences, and one road down.

Paleto Forest Sawmill

Paleto Bay

The mill above Paleto. Stacked timber, two levels, and a long yard to cross.

Random

Any of the four

One of the four sites, drawn when the run starts.

Set the run before you start it

Difficulty
RecruitSoldierVeteran
Companion
SoloTrevorMichaelContractor
Difficulty moves everything at once
Eight hostiles up to twenty-six, with enemy accuracy, enemy armour and how much the crates hold all scaling together.
A companion who goes down, not out
Trevor, Michael, a hired contractor, or nobody. They fight alongside you, go down rather than dying, and can be revived a limited number of times.
A ring that cannot strand you
It closes a minute in and stays centred on the hostiles still alive, so it can never shrink onto empty ground and make a run unwinnable.
Bonuses worth chasing
Crates around the site hold weapons, ammo, health and armour. Clearing untouched pays extra, and so does clearing without opening one.

PVE awards XP only. No ELO, no challenge progress, nothing you can buy. It is the newest thing on the server and still marked experimental in the build.

Aim training

5 modes

Five drills, sixty seconds each, in a world of your own. Bring a saved loadout or pick any weapon.

Flick

60s

One target at a time in a random position. Speed and precision.

Tracking

60s

A single strafing target. Hold the crosshair on it.

Swarm

60s

Six targets at once. Target switching under pressure.

Long Lane

60s

Static targets at 50, 70, 90 or 120 metres, with a personal best kept per distance.

Roll and Shoot

60s

Close moving targets, and you move too. It reports how many hits landed while you were actually moving.

Four of the five hold you on the firing point, because on those the distance is the exercise. A live panel runs while the drill does, and the results card puts you against your own personal best at the same distance. Drill results never touch a ladder: they are written under their own prefix, ELO is untouched, and a completed run pays XP at the lowest rate on the server.

Where you fight

11 arenas

All of them real GTA locations, chosen for being flat, enclosed and low-traffic. Purpose-built arena maps are separate work and are not shipped, so nothing here is a room that only exists on this server.

ArenaWhereUsed by
Terminal ApronLS International cargo apronFFA, TDM, KOTH
Container YardElysian Island stacksFFA, TDM, KOTH
Sandy AirfieldSandy ShoresFFA, TDM, Sniper
Paleto ShorePaleto BayFFA, TDM
Ludendorff CemeteryNorth YanktonFFA
Altruist CampMount ChiliadFFA
Paleto Forest SawmillAbove PaletoFFA
Vinewood BowlAmphitheatre stageRanked, Paintball
Maze Bank RoofTower roofRanked
Zancudo StripMilitary runwayFFA, Sniper, Vehicle
Cayo PericoThe islandAirdrop only

The anti-spawn-camp rule, and every mode inherits it

Spawn points are generated as a ring facing the centre of the arena. On every respawn the server picks the point furthest from the nearest living enemy, with ties broken at random. Spawn immunity ends the moment you fire, so it can never be used as a free first shot.

Five interiors loaded as arena-grade space

  • Aircraft carrier
  • Yacht
  • Cargo ship
  • Second cargo ship
  • Doomsday facility

Loaded properly rather than faked, so a fight inside one behaves like a fight anywhere else.

Queue with people

Find a squad in Discord

Ranked runs from 1v1 to 5v5, and the team modes are better with four people who have played together than with four strangers.